They don't see an opportunity, they see a bandwagon that's already leaving town. ![]() Then a bunch of other developers think they see an opportunity and jump on it. ![]() Once that's done, the numbers of players go up and the amount of money they spend in the game climbs. These are the sort of games that one or two PC developers create and drill down on until it's as perfect as it can be. MMORPGs, real-time strategy, card battling games. The thing PC gaming does really well is mastering a niche. "Jumping on the MOBA bandwagon now is an act of desperation, a last roll of the dice from studios gasping for air in an increasingly tough market." ![]() Matt Martin sees an MMO-style genre crash coming.
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